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1. Time to re-balance the Caldari. - in Ships and Modules [original thread]
Another large imbalance that is probebly being worked on is the speed of the diffrent missileclasses. For example the light missile that is supposed to be used against frigates/drones etc are the slowest of all missiles with around 1000 m/s basesp...
- by Coss DeBlade - at 2004.03.22 09:14:00
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2. Faction Standing - in Missions & Complexes [original thread]
And you did all of them untill he refered you to another agent? I was at -1 to amaar (after to many minmatar missions) so I did it and mine was set back to 2.0 standing towards amaar empire.
- by Coss DeBlade - at 2004.03.16 14:02:00
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3. Faction Standing - in Missions & Complexes [original thread]
Edited by: Coss DeBlade on 16/03/2004 13:44:38 Just go to gallente space and do missions for one of the starteragents in the startersystems. Then your standing towards gallente state will be increased to 2.0 when you have completed the tutoria...
- by Coss DeBlade - at 2004.03.16 13:42:00
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4. What the hell is up with the sceince grads? - in Test Server Feedback [original thread]
Actually you can aquire them from missions from techschool corps where you are asked to transfer them. Just accept the missions and then abort it and you can do what you want with them. Sure you standings will take a hit but if you get a good pric...
- by Coss DeBlade - at 2004.03.10 14:51:00
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5. WTB Crow - in Market Discussions [original thread]
Anyone know how much cargo they can hold?
- by Coss DeBlade - at 2004.03.09 22:07:00
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6. [CCP] - Make ship explosions more....cool - in EVE General Discussion [original thread]
They could just ad a similair effect to the explosion as when a larger smartbomb goes of. That is something that is in the code and shouldn't cause more lag than what normal usage of smartbombs. The effect of the explosion may differ from normal s...
- by Coss DeBlade - at 2004.03.07 18:59:00
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7. WTB: Crow Interceptor - in Market Discussions [original thread]
If there is any yet available on the market. Contact me ingame or through this thread.
- by Coss DeBlade - at 2004.03.05 22:17:00
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8. Ship permanent tuning - in Player Features and Ideas Discussion [original thread]
Great idea. Would be so cool if this would also make a visual difference to the ships.
- by Coss DeBlade - at 2004.02.23 12:22:00
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9. Avanced Missile Guidance Systems - in Player Features and Ideas Discussion [original thread]
Sounds cool. Would be nice to have more "damagemods" for the missiles. Also another effect that one of these advanced missile guidance systems could have would be that the missiles could be used in asteroidbelts. Having missiles that would avoid a...
- by Coss DeBlade - at 2004.02.23 12:18:00
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10. Graphs! - in Player Features and Ideas Discussion [original thread]
There is lots of information and logs of transfers and other activities in eve. It would be cool to make this visual by adding graphs for example your wallet so you can see how your wealth as changed during time. Maybe also for standings and other...
- by Coss DeBlade - at 2004.02.22 23:00:00
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11. "Look at" windowed - in Player Features and Ideas Discussion [original thread]
Signed, great idea! Like having a small window where the active target is always displayed or the object you select "look at" on.
- by Coss DeBlade - at 2004.02.20 11:52:00
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12. New skill: Cargo Management - in Player Features and Ideas Discussion [original thread]
Sounds lika a really good idea. We need more skills that are directed at professions. Also, there should be a revision of the sizes ships take in cargo. I mean a small escapepod takes 1000 m3 while it's only 5 m long or something. And when repacka...
- by Coss DeBlade - at 2004.02.19 15:42:00
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13. Bracket colouring changes on Chaos - in Test Server Feedback [original thread]
Very good ideas in this thread. One of the most important thing is that you should be able to select the colors you want like in the autoscanner and combine that with diffrent shapes for the bracket. Maybe even a small skull at the outlaws bracket...
- by Coss DeBlade - at 2004.02.17 22:10:00
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14. Eve : Pirate game ? - in Player Features and Ideas Discussion [original thread]
Ok sure its to easy for the pirates as it is now. There needs to be a little more balance of power. Player pirates can't camp in empire space because then the fleet/concord will wipe them out. Sound's fair. In the 0.0 systems there is already pira...
- by Coss DeBlade - at 2004.02.17 16:45:00
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15. Populating Planets - in Player Features and Ideas Discussion [original thread]
If I remember correctly I read somewhere sometime long ago that all people that are going to use jumpgates in eve have been geneticaly modified to withstand the forces during the jump. That made them more sensitive to the typ of gravity that is on...
- by Coss DeBlade - at 2004.02.17 16:26:00
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16. NPC dropps isk... - in Player Features and Ideas Discussion [original thread]
I meant that the NPC should drop isk as an alternative drop. They should still have their bounties
- by Coss DeBlade - at 2004.02.15 01:31:00
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17. NPC dropps isk... - in Player Features and Ideas Discussion [original thread]
It would be nice to see NPCs dropping credits in the containers. Makes it a bit more interesting than just getting the bounty from them.
- by Coss DeBlade - at 2004.02.15 00:47:00
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18. PVP Simulator ala jumpgate - in Player Features and Ideas Discussion [original thread]
Yes it would be a great functionallity for corptraining. I have been doing some more thinking. I believe that the easiest way to make (atleast programing ways) this in the short run, would be to open another simulatorserver like chaos but running ...
- by Coss DeBlade - at 2004.02.14 12:30:00
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19. Automatic ship fittings - in Player Features and Ideas Discussion [original thread]
Great idea. I need it badly. I am one of the lazy peps that has 2 cruisers of the same type, one for fighting and one for mining.
- by Coss DeBlade - at 2004.02.14 01:08:00
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20. PVP Simulator ala jumpgate - in Player Features and Ideas Discussion [original thread]
In the latest devchat there was a question about how to make PvP without risk so that new players can get a feeling for it and learn without having to risk their hard earned ships/implants/modules. What came into mind was that there could be an in...
- by Coss DeBlade - at 2004.02.13 13:48:00
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